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21. Player Corp LP Store - in Player Features and Ideas Discussion [original thread]
Edited by: La Jefature on 28/03/2009 13:41:58 Actually, thinking about it, it would actually help a lot. But it would need to have a limitation that once it is placed on the LP store, it cannot be removed for a month or so. So no "Look, you ca...
- by La Jefature - at 2009.03.28 13:40:00
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22. Additional Highslot for Mining Barges - in Player Features and Ideas Discussion [original thread]
You can already fit a cloak on your mining barge/exhumer if you want, you just have to trade it for a strip miner. OMG!! I have to chose between one or the other, can't have them both??? that's the way it is. I don't think changing the current b...
- by La Jefature - at 2009.03.28 13:37:00
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23. Probe your Mission - in Player Features and Ideas Discussion [original thread]
Bad idea... Now instead of having your mission ship and salvage ship, now you need a probing ship! Great! so instead of running the mission for 20 mins, and salvaging for another 20, I have to spend 10 more mins on my 3rd ship just to find the da...
- by La Jefature - at 2009.03.28 13:33:00
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24. Player Corp LP Store - in Player Features and Ideas Discussion [original thread]
I don't like it. Another way for large corps to screw over their people. "Great, now we can pay them in LPs instead of cash and put insane LP price on items!!!" Well, I guess it could work (with responsible management), but as with everything in...
- by La Jefature - at 2009.03.28 13:27:00
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25. feature idea: share ship fittings In-game? - in Player Features and Ideas Discussion [original thread]
Yup, we can already do that. Save a fitting, then browse them, drag and drop it on chat, and voila! other people can see your fittings. Pretty nice feature I might add...
- by La Jefature - at 2009.03.28 13:25:00
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26. Suggestion: remove the % chance from salvaging. - in Player Features and Ideas Discussion [original thread]
It really servers no purpose. I suggest making it 100% effective, and increase the time, so higher skill levels will lower the salvage time (as well as salvagers II). Increase it to 30 seconds, and lowered to 10 sec with skills and such. Why? bec...
- by La Jefature - at 2009.03.28 13:03:00
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27. what do you like, dislike as a mission runner? - in Missions & Complexes [original thread]
Not enough warning for storyline missions standing hits. I have a friend that has been in the game for about 7 months (I was out at the time), and now cannot enter Ammarr or Caldari space. When I told him he ruined his standings he was surprised, ...
- by La Jefature - at 2009.03.25 21:32:00
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28. Faction missions(Minmatar, Gallente etc.) - in Missions & Complexes [original thread]
Find a system with multiple agents for the corp you work for. You can reject 1 mission every 4 hours PER agent. That's a lot of missions if you have 2-3 agents. Also, work for other corps and get your standings up (more agents available). I'm wor...
- by La Jefature - at 2009.03.25 21:13:00
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29. Mining vs Kill Missions yes or no? - in Missions & Complexes [original thread]
I've been doing mining missions, and they do not have any bonus ore. You either have to mine about 44K m3 mineral, or a bunch of ice, or some gas. Either one, it takes quite a while to do solo in a hulk (about 45 mins) and pays a bit less than 3 ...
- by La Jefature - at 2009.03.25 20:33:00
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30. Drones and ECM - in Ships and Modules [original thread]
Originally by: Trader20 Edited by: Trader20 on 25/03/2009 19:13:12 Originally by: NoNah Originally by: Trader20 Make drones lose lock with their host ship and the new ecm change will be fine, keeping drones on a paperta...
- by La Jefature - at 2009.03.25 19:17:00
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31. Courrier mission running farmers. - in EVE General Discussion [original thread]
Originally by: Kahor For those that have never seen them, it's hundred of pilot, with farmer like name, all belonging to npcs corporation, flying around in bestower, badger Is and iteron mark IIs, t1 fitted, in low sector, running courrier...
- by La Jefature - at 2007.11.17 13:43:00
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32. eve vs wow - in EVE General Discussion [original thread]
Different games for different people. You'll obviously get all these answers if you ask this question on the EVE forum. Imagine the answers you would get if you ask this question on the WoW forums? Wrong forum to ask this question at if you want ...
- by La Jefature - at 2007.11.17 13:36:00
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33. The Bandwidth Bandwagon of Whine (quotes from our most beloved Dev!!) - in EVE General Discussion [original thread]
Edited by: La Jefature on 26/10/2007 00:12:32 Originally by: Jenea Like a year ago I set my skill to drone interfacing 5 and unsubscribed. I come back to the drone changes; no big deal, they are fixing stuff up and I never really got t...
- by La Jefature - at 2007.10.26 00:12:00
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34. Tarminic is Bored, and you get to benefit! - in EVE General Discussion [original thread]
Tarminic, dude, I'm sending you 10 mil when I get home tonight. Just for the fun factor in all your posts. Definitelly helped a boring day at work. Well done :)
- by La Jefature - at 2007.10.12 23:47:00
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35. Is CCP revamping faction ships? - in EVE General Discussion [original thread]
Dunno, sounds pretty fake. Caldari ship bonus adding damage to energy weapons? Sounds a but funky...
- by La Jefature - at 2007.10.12 23:38:00
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36. Minor Audio Feature Request - in Player Features and Ideas Discussion [original thread]
Originally by: Salpad Originally by: Ilvan If you disable the 'Load station environment' option, sound won't play in stations. Where can I choose to disable this? I'm not at my system right now, but it is not under the gra...
- by La Jefature - at 2007.10.11 22:55:00
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37. Simple GUI Mod - Current Capacitor Usage Vs Recharge Rate Indicator - in Player Features and Ideas Discussion [original thread]
Nice idea. I rely on eve fitting tool to get this, but being able to see this ingame sound good.
- by La Jefature - at 2007.10.07 00:51:00
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38. More human-like NPCs? - in Player Features and Ideas Discussion [original thread]
Nice idea :) Current NPC battles are quite boring and predictible. An easy implementation for this (without affecting the AI much) is just to have NPCs spawn with random gear. Facing a bship with a shield repper, armor repper, dampner, scrambler,...
- by La Jefature - at 2007.10.07 00:42:00
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39. Negative 1 Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Originally by: La Jefature Sounds like fun. And I can see the high risk factor. What about the reward? I can see high NPC bounties, but mining would be a nightmare. Even if you populate really nice asteroids ...
- by La Jefature - at 2007.10.07 00:28:00
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40. Buying skill point's - in Player Features and Ideas Discussion [original thread]
Originally by: Crimson Dawn I would like to buy skill points. Why you might ask? I lost over a year game play Serving in the millitary that I can never get back. I know just on a basis I am a 05 player, and if you have ever done some so...
- by La Jefature - at 2007.10.07 00:16:00
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